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Old May 27, 2006, 06:20 PM // 18:20   #1
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Arrow *New* AoE Necro Spike

This build was created by me around May 2nd after Chapter 2 came out and it is a success since we can easily hold hall with it. This build has been tested and proven to work unlike other builds you see. Since people can watch us from observer mode anyways because we are at rank 74 but it is better to know the build by describing it to people who are interested. I saw people misuse the build when they tried to use it for themselves. Share is care.

If you have played normal Necro Blood Spike before then this one will be a piece of cake for you. Basically what you do is have 5 Necros with Oppressive Graze, Vampiric Graze, and Shadow Strike as spiking skills and have the 6th Necro casting skills that cause weakness to target while the spikers are casting Oppressive Graze which created massive AoE damages without the need of an elite skill like FoC and without waiting to recharge.

What you do is right after the 6th Necro casted weakness skills to target, the other 5 Necros will spike with Oppressive Graze along with Vampiric Graze. After the first target is dead, switch to next target right away and spike with Shadow Strike along with Vampiric Graze. The third target will be back to using Oppressive Graze and Vampiric Graze. This build rely on a good caller. If you have one, then you can kill one whole team within minutes. Since Oppressive Graze is an AoE damage, most of the time it will kill more than 1 person if they have DP or hp are low.

The only weakness to this build are 1. They found out your caller and interrupt him from casting skills that cause weakness. 2. Max Interrupt/Shut Down Build. Other than those situations, nobody can beat you because of your low recharge, AoE damages with HP steal and it ignores any type of protection. To avoid being in situation no.1, all you do is kill them before they can even react to your build. It is harder to counter situation no.2 but if you can tried to kill any Mes first, you will have a higher chances of winning them.

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Old May 28, 2006, 12:18 AM // 00:18   #2
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Gaze..GAZE!
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Old May 28, 2006, 12:22 AM // 00:22   #3
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Or...use vampiric swarm?
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Old May 28, 2006, 02:29 AM // 02:29   #4
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[offtopic]

Not sure if my anti-virus is acting up or something, but I get a virus-warning every time I try to visit that page (I say try since the virus-warning results in me not being able to visit it ). Virus name: JS:Feebs-H. It sounds odd with getting a virus just by visiting that page, but just thought you should know.

[/offtopic]

Back on topic though. ANet actually duplicated Shadow Strike, so now we also have Lifebane Strike which does the exact same thing. This also means that even without the Weakness-spam and Oppressive Gaze, it's possible to spike fairly often. The recharge of Vampiric Gaze (5 sec) being the limit. This would of course remove the AoE effect from it, but it would also remove the need of a player purely devoted to making enemies Weakened.
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Old May 28, 2006, 03:47 AM // 03:47   #5
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Quote:
Originally Posted by Joh
[offtopic]

Not sure if my anti-virus is acting up or something, but I get a virus-warning every time I try to visit that page (I say try since the virus-warning results in me not being able to visit it ). Virus name: JS:Feebs-H. It sounds odd with getting a virus just by visiting that page, but just thought you should know.

[/offtopic]

Back on topic though. ANet actually duplicated Shadow Strike, so now we also have Lifebane Strike which does the exact same thing. This also means that even without the Weakness-spam and Oppressive Gaze, it's possible to spike fairly often. The recharge of Vampiric Gaze (5 sec) being the limit. This would of course remove the AoE effect from it, but it would also remove the need of a player purely devoted to making enemies Weakened.
Thank you. IT IS GAZE!!!!!!! SORRY!!!! Wait..ok...it is...nvm

Thanks for letting me know about the web site's problem. Is it because the site is based on Flash? Sometimes anti virus programs get very concern about Flash. Anyways, I will look into it. Thanks again.

We had tried the way you mentioned but it won't kill a full HP target that easily let alone there's times when target already have morale boost.

The way I see it is AoE damages not only give you an edge on killing the target but also confuse the enemy's monks as to who should he/she heal first. A little pause or confusion on monks' part can change everything. It will also wasted their energy to heal multiple teammates.

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Old May 28, 2006, 06:17 AM // 06:17   #6
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Fought OG Spike in HA. Ive never seen people drop so fast. Talk about unfair -.-

I suppose you get kudos for making the already godly bloodspike even godlier ;)
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Old May 28, 2006, 07:02 AM // 07:02   #7
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combos with edge of extinction =^)
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Old May 28, 2006, 11:37 AM // 11:37   #8
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faced it, flawlessed it. faced vamp swarm one, its better, we had 2 deaths.
spikes<EaT
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Old May 28, 2006, 11:52 AM // 11:52   #9
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I don't know. Vampiric Swarm never posed a threat. However the Gaze one caught us off guard, they got 2-3 of us down because I was not sure who to infuse, but when we spread out, its fairly easy to infuse, that is what many team lack, the ability to spread out against any aoe.
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Old May 28, 2006, 03:52 PM // 15:52   #10
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Quote:
Originally Posted by Ehrenia
faced it, flawlessed it. faced vamp swarm one, its better, we had 2 deaths.
spikes<EaT
Maybe you were facing a group that doesn't know the idea of the build. You should had faced us. I want to see you get flawless from us.

We flawlessed Vamp Swarm, FoC, Ob Flame, ranger spike and normal Necro Blood. All we need is spike them faster than they spike us and we spike them hard and fast.

Quote:
Originally Posted by dare49devil
I don't know. Vampiric Swarm never posed a threat. However the Gaze one caught us off guard, they got 2-3 of us down because I was not sure who to infuse, but when we spread out, its fairly easy to infuse, that is what many team lack, the ability to spread out against any aoe.
Very true. If you have a good group and a normal build that can do both defence and offense, you can beat an average group with an uber build.

People seems to lack tactics. Most oftenly you can see there's no tactics in most groups inside HA.


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Last edited by baaba; May 28, 2006 at 03:55 PM // 15:55..
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Old May 28, 2006, 05:04 PM // 17:04   #11
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I play Vampiric Swarm Spike with No Fear, it's like the sickest build ever and I think it should get nerfed, I've also played against him, it's so hard to kill cause of all the defense (Ritualists, 6 N/Mo healers/prots with infinite energy and a backup Infuse Monk), Vampiric Swarm has such a big range aswell, hard to spread out on some maps with that huge AoE.
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Old May 28, 2006, 05:29 PM // 17:29   #12
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Yes, Oppresive Gaze is good, but it's easy to counter the spike.
Vampiric Swarm + EoE > Opp. Gaze imo
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Old May 28, 2006, 07:52 PM // 19:52   #13
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Quote:
Originally Posted by Ray
Yes, Oppresive Gaze is good, but it's easy to counter the spike.
Vampiric Swarm + EoE > Opp. Gaze imo
Everyone has different experiences and opinions.

For us, we will take a 2 secs casting, 7 secs recharge skill over a 3 secs casting, 10 secs recharge skill as a spiking skill to spike any given day.
Sometimes I think 2 secs is even too long and dangerous because you might easily get interrupted, let alone a 3 secs skill.

We always time our weakness and the spike well enough that the target has no time to remove condition whatsoever. It is hard to explain but that's how we do it. We also "fake" our spike to confuse the monks.

Peace.

Last edited by baaba; May 28, 2006 at 07:59 PM // 19:59..
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Old May 29, 2006, 02:44 AM // 02:44   #14
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Peace? Where you going? :P
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Old May 30, 2006, 06:46 PM // 18:46   #15
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Having faced many different variations of blood spike in HA recently, I must say that this is the easiest one to counter. The counters include:

- interrupt enfeebling blood
- cast extinguish on the first sign of weakness
- cast reversal of fortune on the person with weakness
- prevent spirits from being layed (as with any blood spike)
- interrupt oppressive gaze

As an infuser, spikes that rely on a condition or a hex telegraphs the spike. Not only that, it makes the spike highly degrade if the trigger skill is interrupted (like interrupting phantom pain in a rainbow spike removes the potential for a deep wound and the damage from shatter delusions).

I agree with Baaba on cast times though being a big problem for vampiric swarm. 3 second cast time makes it very easy to interrupt. An ideal spike build would use skills with an activation of one second or less.
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Old May 30, 2006, 06:51 PM // 18:51   #16
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Cry of frustration.
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Old Jun 20, 2006, 08:11 AM // 08:11   #17
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First I must say you did not invent this build.

A lemming could combo a skill that says "this skill owns when the target has weakness" with a skill that says "give target foe weakness."

All it takes to make an oppressive gaze build is to take out And Another Necro's blood spike skills, and put in weakness/gaze. This does not mean you invented it. Stop taking credit for things that take no thought.

Aside from that, yes it's a nice build. The only downside is that part of the build requires giving off your spike 2 seconds before it hits. And half-decent infuser can destroy your whole build easily.
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Old Jun 20, 2006, 09:19 AM // 09:19   #18
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heh i saw last of masters counter this with healing signet
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Old Jun 20, 2006, 02:12 PM // 14:12   #19
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Quote:
Originally Posted by shardfenix
he only downside is that part of the build requires giving off your spike 2 seconds before it hits.
No, read his original post again. He has 1 nec with weakness, and then the other 5 spike. The weakness lands like 0.1 seconds before the opressive gaze, if timed right. Similar concept to a PP/Shatter mesmer.

Or, alternately you could just have all your necs spamming weakness on all targets, similar to how FoC spams hexes on all targets, so you're not giving it away.
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Old Jun 20, 2006, 10:35 PM // 22:35   #20
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Quote:
Originally Posted by Yunas Ele
No, read his original post again. He has 1 nec with weakness, and then the other 5 spike. The weakness lands like 0.1 seconds before the opressive gaze, if timed right. Similar concept to a PP/Shatter mesmer.

Or, alternately you could just have all your necs spamming weakness on all targets, similar to how FoC spams hexes on all targets, so you're not giving it away.
Regardless, it is easier to stop than foc because it only requires one condition removal. 99% of the builds out there pack martyr or extinguish. For the group who don't, well, use this build to fame farm off them.
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